Foreword
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Kinshuk, Athabasca University, Canada
Chapter I: The Making of the University Life Café: Harnessing Interactive Technologies and Virtual Community for an Anti-Suicide Website for College Students
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Shalin Hai-Jew, Kansas State University, USA
Brent A. Anders, Kansas State University, USA
Chapter II: 3D Design and Collaboration in Massively Multi-User Virtual Environments (MUVES)
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Steven Warburton, King's College London, UK
Margarita Pérez García, MENON Network EEIG, Belgium
Chapter III: Music Matters: A Unique Distance Education Opportunity for the Humanities
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Rebecca Gould, Kansas State University, USA
Elizabeth Unger, Kansas State University, USA
Chapter IV: Virtual Worlds and Avatars for the Development of Primary Foreign Languages and Primary Foreign Languages for the Development of Real Dhildren
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Yongho Kim, Korea National University of Education, Republic of Korea
Chapter V: Transpositions in Configurable Virtual Storyworlds
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James J. Sosnoski, University of Illinois at Chicago, USA
Kevin Q. Harvey, University of Illinois at Chicago, USA
Jordan Stalker, University of Illinois at Chicago, USA
Colleen Monahan, University of Illinois at Chicago, USA
Chapter VI: Argumentative Interactions and Learning Through a Virtual Environment: Lessons Learned from the Implementation of a Case in Science
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Nathalie Muller Mirza, University of Lausanne, Switzerland
Chapter VII: Obesity Prevention in Second Life: The International Health Challenge
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Rebecca E. Lee, University of Houston, USA
Charles S. Layne, University of Houston, USA
Brian K. McFarlin, University of Houston, USA
Daniel O'Connor, University of Houston, USA
Sameer Siddiqi, University of Houston, USA
Chapter VIII: Dissection of a Desktop Microworld
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Christine S. Marszalek, Northern Illinois University, USA
Jacob M. Marszalek,University of Missouri-Kansas City, USA
Chapter IX: Using Digital Communities to Enhance Student Persistence and Retention
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Charles S. Layne, University of Houston, USA
Rebecca E. Lee, University of Houston, USA
Daniel P. O’Connor, University of Houston, USA
Catherine L. Horn, University of Houston, USA
Brian K. McFarlin, University of Houston, USA
Chapter X: Designing for Social Interaction and Social Competence in a 3D-VLE
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James Laffey, University of Missouri, USA
Matthew Schmidt
Janine Stichter
Carla Schmidt
Danielle Oprean
Melissa Herzog
Ryan Babiuch
Chapter XI: Maximizing Collaborative Learning and Work in Digital Libraries and Repositories (A Conceptual Meta-Case)
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Shalin Hai-Jew, Kansas State University, USA
Chapter XII: Creating a Motivated Online Graduate Community
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Joan E. Aitken, Park University, USA
Chapter XIII: Developing Collaborative Problem-Solving in an Online Training Program for Insurance Agents
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Patrick Connolly
Donna Russell, University of Missouri at Kansas City, USA
Chapter XIV: Ethical and Legal Issues in Teaching and Learning in Second Life in A Graduate Online Course
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R. S. Talab, Kansas State University, USA
Hope R. Botterbusch, St. Petersburg College, USA
Chapter XV: Second Life ® Project Development as a Venue for Interdisciplinary Collaboration
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Susan Toth-Cohen, Jefferson College of Health Professions, USA
Pamela R. Mitchell, Kent State University, USA
Chapter XVI: Critical Thinking in Discussion: Online versus Face-to-Face
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Leonard Shedletsky, University of Southern Maine, USA
Chapter XVII: Enhancing Intelligence, English and Math Competencies in the Classroom via e@Leader Integrated Online Edutainment Gaming and Assessment
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Anthony R. Dickinson, People Impact International Inc, Hong Kong
Diane Hui, The University of Hong Kong, Hong Kong
Chapter XVIII: Herding Cats: Striking a Balance Between Autonomy and Control in Online Classes
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Donald N. Philip, University Of Toronto, Mississauga, Canada
Chapter XIX: The Critical and Historical View in Communities of Practice (CoP) for the Development in Education
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Neli Maria Mengalli, Pontifical Catholic University – PUC-SP, Brasil
José Armando Valente, Pontifical Catholic University – PUC-SP, Brasil


